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Fly For Fun Day Rules
The Fly For Fun Days may include some of the following
events within each competition. Safety is paramount, so
all spectators must remain within the pits area during
the competition also any reckless or dangerous flying
will not be tolerated and the pilot maybe asked to land.
Scoring is based on the placing each competitor achieves
in each events. The positions for each event are added
together, and the winner is the person with the lowest
score is the champion. In the event of a tie the pilot
with the most firsts will win. Please be aware that a
Events may change or be cancelled according to weather.
Remember this is just for fun and any solo pilot may
enter. It is always entertaining to watch so spectators
are more than welcome.
Stall
Turns with Roll
You have 2 minutes to complete as
many stall turns as you can, but you must roll after
each stall turn. Time will start top of the first stall
turn.
Loops
You have 2 minutes to complete as
many loops as you can, but you must be seen to reduce
throttle to tick over at the top of each loop. Time will
start with the first full loop.
Climb and
Glide
You have 15 seconds to climb as high
as you can, you must then stop the engine (dead stick)
and glide for as long as you can. Add 10 seconds for a
patch landing or deduct 10 seconds for a miss.
Touch
and Go
You have 2 minutes to complete as
many touch and goes as possible. Only touches on the
patch will count. Time starts on the first touch. For
models with no under carriage, they can tow a streamer
which has got to touch the patch to count as a touch and
go.
Roll Loop
and Touch
You have 2 minutes to complete a
roll, loop and touch in that order. Time starts on the
first roll. For models with no under carriage, they can
tow a streamer which has got to touch the patch to count
as a touch and go.
Cross wind
Limbo
You have 2 minutes to make as many
limbo's as you can. Inverted counts as two. Time starts
after first Limbo. You have 2 minutes after take off to
attempt the first limbo.
Spot Landing Target
Accuracy
You have 2 minutes after take
off to land in a one metre circle. A target landing
(i.e. within the one metre circle) will count as zero .
Every meter out of target will count as one point until
you land off the patch or a max score of fifty points
depending on target location. The target will be placed
according to wind direction. Your landing will be scored
on the first point of contact with the ground. No taxing
into the circle! The lowest score wins.
May Pole
You have 2 minutes to fly around a 6.5m pole as many
times as you can. The time to starts on the pilots call
after take off. The maximum number of circuits wins.
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